the ruins of the float castle

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Mewmew
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Re: the ruins of the float castle

Post by Mewmew » Fri Jul 22, 2011 8:32 pm

I try and make sure I have everything before I get to the end and have to rush out of the place. Gotta make sure you don't miss out on the book with new Arts in it.

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Redhollowlives999
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Re: the ruins of the float castle

Post by Redhollowlives999 » Fri Jul 22, 2011 10:02 pm

Or look it up online and use em anyway :lol:
it really do be like that tho

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K73SK
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Re: the ruins of the float castle

Post by K73SK » Sun Jul 24, 2011 9:45 pm

I have all the items marked in my "Items" location for the floating castle, if you need em ;)
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LegaiaWiki
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Re: the ruins of the float castle

Post by LegaiaWiki » Sun Jul 24, 2011 11:27 pm

Mewmew wrote:I try and make sure I have everything before I get to the end and have to rush out of the place. Gotta make sure you don't miss out on the book with new Arts in it.
Gotta love back in the day when dialup internet was the only thing available and very slow so nobody really bothered to look things up online. When I first played through Legaia boss battles took so much longer because I only knew about half of the available arts.

Mewmew
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Re: the ruins of the float castle

Post by Mewmew » Mon Aug 01, 2011 11:28 pm

I look up the arts that can't be taught through books in the game, but I prefer to go through the game the way it was intended, learning most arts from the various monks around the world. I've never had any trouble with boss battles. I tend to just use my hyper arts all the time. There are only short periods when I have to put a regular art skill on the end of a hyper art for combos.

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Nightshade
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Re: the ruins of the float castle

Post by Nightshade » Mon Aug 01, 2011 11:47 pm

On the topic of the Floating Castle. In retrospect, as soon as you get in your first battle, it's apparent that there's something wrong with the Floating Castle and its Mist 'generator'. Why? Because it's the only Mist Generator dungeon that includes non-Seru enemies in the random battles. I'm sure that's been pointed out before, but it is a nice use of gameplay and story integration.
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Mewmew
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Re: the ruins of the float castle

Post by Mewmew » Sat Aug 06, 2011 3:06 pm

I never noticed that before. Guess I never paid close enough attention to realize the mist generators were the only places that didn't have non-seru enemies.

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Redhollowlives999
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Re: the ruins of the float castle

Post by Redhollowlives999 » Mon Aug 22, 2011 9:16 pm

i believe songi explained that the floating castle was just a fake waste of time or something like that
it really do be like that tho

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Rammerrush
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Re: the ruins of the float castle

Post by Rammerrush » Sat Aug 27, 2011 9:42 am

yeah but Songi is a Robert you cant believe a word he says
Red: I've seen a 10-way.
Ram: That's how I met your mother, Red.
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Redhollowlives999
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Re: the ruins of the float castle

Post by Redhollowlives999 » Sat Aug 27, 2011 2:02 pm

I kinda do because it never really "felt" like a generator
it really do be like that tho

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